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The Oak Tree #14
PANEL ONEDog reads a clear book because the artist forgot to color it. DOG:Easter’s this Sunday. PANEL TWOCat surveys the landscape. CAT:Oh yeah, that’s right! Where’s that mouth breather Jerome with my chocolate eggs? PANEL THREECat ever-diligently searches. DOG:You mean that rabbit who has a crush on you? CAT:He is my peon. PANEL FOURA bunny…
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Color Space Design Journal #4
Color Space is evolving into an engaging game experience, moving away from confusing edge cases to a clearer mechanic where players push objects over the play area’s edge. While the Secondary player seems to dominate during early tests, further playtesting will determine if balance adjustments for the Primary player are necessary. Overall, the game is…
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The Oak Tree #13
PANEL ONETight on Cat’s eyes.CAT: I have entered the next stage of technologically forced evolution, because my phone now has… PANEL TWOCat holds up their phone with an app called chkn.ai booted up.CAT: AI!! PANEL THREEDog sits against the tree.DOG: When most people say AI, they’re typically talking about rudimentary language learning models that scour…
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The Oak Tree #12
PANEL ONEDog kneels under the tree in anguish.DOG: God is dead! PANEL TWOCat sits against the tree, looking at her phone.CAT: RIP. Ooooh, is this an unsolved murder? I love a good ol’ fashioned who-done-it. PANEL THREEClose up of Cat.CAT: So…who done it? PANEL FOURDog dramatically raises a mournful fist.DOG: It was us! We killed…
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Color Space Design Journal #3
Color Space showcases real tension with its asymmetrical gameplay and strategic depth. Playtesting revealed issues with complexity; the Primary player faced overwhelming interactions, while the Secondary player lacked meaningful actions. I aim to balance these elements, enhancing replayability and ensuring engaging puzzles while refining the overall experience.
