-
Escape the Entity Design Journal #5
New year, new design journal entry, Otherworldly Beings— I recently had the chance to playtest the latest build of Escape the Entity. It went well! The game still has a ways to go in terms of balance and gameplay flow before I can even start to really test the limits of its design. I wanted…
-
Existentialitis Design Journal #3 (The final entry but also not…)
Here’s the deal, Otherworldly Beings— I fell for one of the classic blunders. Never start a land war in Asia, and never try to smash two different games together into one. I haven’t tried—nor will I ever try—the former but I am guilty of the latter. Let me explain. Existentialitis is a game that combines…
-
Existentialitis Design Journal #2
Happy Festivities, Otherworldly Beings— I had a chance to playtest Existentialitis a few times and wanted to share my learnings. For details on what this game is and what my design goals are for it, check out my inaugural design journal entry on it here. The game as it stands Currently, the game consists of…
-
Existentialitis Design Journal #1
Hi there, Otherworldly Beings, I’ve started work on an 18 card game idea I’ve been slow-cooking for a while. Called Existentialitis (an inflammation of the existence), this game has one-to-four players work as facets of one person who is facing an existential crisis. My goals with this game are to have a dynamic “puzzle” that…
-
Escape the Entity Design Journal #4
I was recently able to get the latest build of Escape the Entity to the table for a playtest. I got a lot of good feedback, which has given me good direction on what to do next with the game.
