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My (Kinda) Official Prototype is Ready to Play!
I’ve been working hard to produce a more professional-looking prototype. I don’t have theme, artwork, or design finalized—but I still wanted a decent game to put in front of strangers and playtest. Let me briefly explain my assets: Cards (Tarot Sized) Mats (Letter Sized Paper) Count markers (10mm wooden cubes) Player pieces (Meeple) Coins (Spanish…
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Think About Your Game Thematically
I’m working around the clock to get my first prototype ready, so this is going to be a short one! Thank god Most people would argue that mechanics are the most important aspect of a game. And, I agree. One realization that I’ve had though is that mechanics which run incongruent to the theme can…
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My Ten Favorite Two-Player Tabletop Games
Looking for something fun to play with your spouse or that one person in your family who likes tabletop games? Ten years ago, it’d be difficult to find a game that’s designed for two players. But now there’s a whole market for two-player games out there! Here’s my list of favorite games that either work…
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PSA: Get Crafty With Your Tabletop Prototype
I’ve seen some shit prototypes. That’s OK. Is it? Kind of. If another designer invited me to play their game and their prototype was absolute junkyard trash, I would get over it and play their game. Not everyone is like that, though. Right now, my game looks like this: *Those Joy-Cons are not a part…
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The Best Advice That I Ever Got About Building My Tabletop Brand: Don’t
Someone who launched a successful kickstarter for their tabletop recently was hosting an impromptu AMA in r/tabletopgamedesign subreddit. I asked them a question about how to get the word out there about my game and myself as a designer. How did you gain a following before launching your kickstarter? I’m having problems getting anyone to…
