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Sneak Peek! My Game’s Early Concept Art
OK everyone, I’m opening up and exposing myself here…wait, that came out wrong. I’m…revealing some hidden parts of myself. Goddammit. Forget it—here’s some concept art for my game. DISCLAIMER: The artwork here is nowhere near at its final stages. As the title of this blog states, this is an early sneak peek! Wait, what’s your…
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Lessons from my latest playtest
I recently changed the theme and reconfigured quite a few of the elements of the game. It took a lot of thinking outside of the box to get the game to where it is now. Some of the biggest changes include: I changed the theme from a Roman Republic to Empire type game, to fictional…
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A Game of Faces: Why I Recently Changed My Game’s Theme
I’ve been developing a game since the summer of 2017. It’s now autumn in 2018 and I think I’m only halfway to the finish line. Developing a game is a marathon, not a sprint. Come with me…on a magical journey through time as I detail the timeline of my…uhm, magical tabletop journey. This is another…
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Eurotrash versus Ameritrash Games
A brief explanation of a loving, but insulting term for categorizing tabletop games.
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Manage Your Project from Creative Abstraction to Concrete Reality
Break down your big project into phases and tasks, then organize them into sprints.
