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The Oak Tree [July 17, 2025]
PANEL ONEGlott and Terry sit under the tree. GLOTT: DOES EVERY STORY NEED ‘DEPTH’ TO BE GOOD? PANEL TWOTerry holds his arm out towards his enlightening words. TERRY: NO, OF COURSE NOT. SOMETIMES, THE MIND HUNGERS FOR ADRENALINE AND DOPAMINE, TRIGGERED BY TENSE VIOLENCE AND EXPLOSIONS. NOTHING WRONG WITH THAT, EXCEPT WHEN THAT’S ALL YOU…
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Color Space Design Journal #5
Ships and hexes and bases and cubes — oh my! Color Space is nearly complete. This game has come a long way. It started out years ago as a very different game. I love what Color Space has become. It couldn’t have gotten to this state without constant playtesting, but it was key for me…
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The Oak Tree [July 10, 2025]
PANEL ONETERRY:Modern software and storefronts are designed to psychologically manipulate people into consuming as much as possible. It’s a trap that we don’t even know we’ve fallen into. GLOTT:What brought this up? PANEL TWO TERRY:Experience. I’ve been sucked into a system where products advertise how much time and hassle they could save me, when in…
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The Oak Tree [July 3, 2025]
PANEL ONEGlott plays their handheld gaming console. GLOTT:A lot of games rely on scarcity to create tension. There’s a finite resource between players, and they have to fight over it. TERRY:A zero sum game. PANEL TWOTerry half-shrugs.GLOTT:Exactly, but that’s not really the case in the real world. TERRY:Resources are finite in the real world, too.…
