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Streamlining & Expanding the Mechanics of One Last Job
Okay, Otherworldly Beings, this update is going to be brief. I want to share with you some of the revelations on a prior playtest I’ve had on One Last Job and discuss the future development path for the game. I was able to get a prototype in front of a few local designers for playtesting…
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Nine Muses was released last May…what’s next?
Hello, Otherworldly Beings— As some of you might know, I self-published my debut board game, Nine Muses, on The Game Crafter and itch.io back in May. (May 29th, to be specific.) I had a blast designing it. I learned a lot through the process. Nine Muses has seen a lot more success than I thought…
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Updates on One Last Job
Back in September/November, I finished development in a game called One Last Job. I entered it into a 1-card design challenge on Board Game Geek. With it, I won 2nd place as best new designer. (Yay!) Now that I look at this game, I think there’s a lot of intrigue with the cyberpunk theme and…
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Design iterations of One Last Job
A few months ago, I entered a 1-card print-and-play board game design challenge. Just as it sounds, the goal was to create a board game that uses a single, poker-sized card. Up to 16 other assets could be included with certain restrictions, such as dice, cubes, chits, and more. There were a lot of categories…
