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Pilgrimage Design Journal #1
Hello Otherworldly Beings, In a prior journal entry, I chatted about breaking out Existentialitis into two games—one being a card-based RPG and the other sticking to the story-crafting vibe I originally had in mind. I’m still actively designing the latter, of which I don’t even have a working title for, but in this entry I…
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Existentialitis Design Journal #3 (The final entry but also not…)
Here’s the deal, Otherworldly Beings— I fell for one of the classic blunders. Never start a land war in Asia, and never try to smash two different games together into one. I haven’t tried—nor will I ever try—the former but I am guilty of the latter. Let me explain. Existentialitis is a game that combines…
