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Psychic Battle Design Journal #3
Hi friends (and enemies); Psychic Battles is broken! Woe is me? Nah. It’s fine. This two-player tableau building showdown is broken in that good way, the way where it was explicitly stress-tested to find the faults. Now that these cracks have been identified, it’s time to fill them with gold! In other words: it’s time…
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“Psychic Battle” Design Journal #1
Hello Otherworldly Beings— Happy Winter, my friends. I hope you’re all staying warm and drinking the holiday (and hot cocoa) in with your people. Today, I’m going to talk about a new game. Yes, another new game. Game design is journey…or something. And my, what a journey this has been. Earlier this year, I was…
