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Graphic Design is My Passion: Design Journal #3
I’ve been playtesting Graphic Design is My Passion for about two months. I started before PAX, then put the game on the shelf for a while, then picked it back up afterward. I’ve been able to bring it to the table six times now, and each time I watch folks play the game and implement…
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Graphic Design is My Passion: Design Journal #2
Party games come with a tricky design space. There’s a fine line between too complex and too rudimentary, between too difficult and too easy. Party games seem effortless to set up and play, and that’s the design challenge right there: To create that environment for players. You want games that can be played with large…
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Color Space Design Journal #7: Online Store, Rules v1.1, TTS Mod, and the future
Color Space exists! It’s a fully finished board game that you can hold in your hands, like a tiny dove. I wanted to write one last design journal on the game, at least for the foreseeable future, to wrap up my learnings and provide lovely closure to this beautiful game design journey. Get ready for…
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My Experience at PAX West as a Lil’ Indie Board Game Designer
PAX West has concluded and, holy moly, was it a blast. I played some games (video and board), playtested board games still in development, and got the opportunity to sell my board game at a PAX event. I wanted to take some time to jot down my thoughts about the whole ordeal while everything is…
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Color Space Design Journal #6: The Art of an Abstract Game
Color Space is an abstract board game, but that doesn’t mean it’s devoid of art. Every choice I made, every bit and bob, was in service to the theme of the game. In this design journal entry, I’ll explore how I decided on and designed the aesthetics of Color Space. Abstract typically means minimal, not…
