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Playtest Early, Playtest Often: Key Advice on Developing Your Tabletop Game
Your game isn’t finished? So what! It’s time to playtest it. I’ve gone through several iterations of my game, and playtested with people that are close to me. None of that was nearly as beneficial as when I playtested with avid tabletop game lovers who had nothing to hide. They ripped my game apart before I…
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Overhauling Your Tabletop Game Mechanics
If you’re designing a tabletop game, you may have run across elements of your game that just didn’t click. Why, though? Well I’m telling you why: Santa Claus is coming to town! Wait, that’s not right. This is my first tabletop game, and it’s gone through many iterations. I’ve changed the theme, I’ve added or…
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Some of My Tabletop Game Inspirations
When I think back to the summer of 2017 when I started this journey, I sometimes ask myself: why did I decide to start developing a tabletop game? I always arrive at the same answer: because the game that I want to play doesn’t exist yet. Some games have come a little close, but not…
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Sneak Peek! My Game’s Early Concept Art
OK everyone, I’m opening up and exposing myself here…wait, that came out wrong. I’m…revealing some hidden parts of myself. Goddammit. Forget it—here’s some concept art for my game. DISCLAIMER: The artwork here is nowhere near at its final stages. As the title of this blog states, this is an early sneak peek! Wait, what’s your…
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Lessons from my latest playtest
I recently changed the theme and reconfigured quite a few of the elements of the game. It took a lot of thinking outside of the box to get the game to where it is now. Some of the biggest changes include: I changed the theme from a Roman Republic to Empire type game, to fictional…
