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Existentialitis Design Journal #1
Hi there, Otherworldly Beings, I’ve started work on an 18 card game idea I’ve been slow-cooking for a while. Called Existentialitis (an inflammation of the existence), this game has one-to-four players work as facets of one person who is facing an existential crisis. My goals with this game are to have a dynamic “puzzle” that…
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Escape the Entity Design Journal #4
I was recently able to get the latest build of Escape the Entity to the table for a playtest. I got a lot of good feedback, which has given me good direction on what to do next with the game.
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Escape the Entity Design Journal #3
I was recently able to get the latest build of Escape the Entity to the table for a playtest. I got a lot of good feedback, which has given me good direction on what to do next with the game.
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Streamlining & Expanding the Mechanics of One Last Job
Okay, Otherworldly Beings, this update is going to be brief. I want to share with you some of the revelations on a prior playtest I’ve had on One Last Job and discuss the future development path for the game. I was able to get a prototype in front of a few local designers for playtesting…
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Escape the Entity Design Journal #2
Hello Otherworldly Beings, I’m back with a second entry to the rapidly developing two-player game of cat-and-mouse that I’m currently calling Escape the Entity. Last week I discussed the birth of the game and early playtests to break ground on the design. We laughed, we cried, we fought, we hugged, but most of all, we…
