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Designing a Game is a Grand Balancing Act
A high-level view of major aspects to think about when designing the mechanics of a game, and what to ponder to make these mechanics great.
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Game mechanics are about quality, not quantity
A little tale about killing your baby.
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So, I’ve been developing this game for the past year or so and…
I’ve started this blog a bit late in the game but as a wise person once said, “better late than never.” …for bet than never is late. —Chaucer, The Yeoman’s Prologue and Tale That’s nice, but enough about you…what about your game? My game puts you in the hot-seat as a Roman Senator at the…
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The Journey Begins
Thanks for joining me! Good company in a journey makes the way seem shorter. — Izaak Walton
