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Quarantine, Tabletop Simulator, and Improved Prototypes
It’s been a minute, let me catch you up on what I’ve been up to. COVID-19, the Coronavirus, severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), whatever we’re calling it—as long as we’re not calling it something prejudiced and hateful—has absolutely delayed plans. I had weeks worth of playtesting on the schedule. All of it erased.…
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The Many Trials of A Colorful Game
I’ve been heads-down refining the mechanics for A Colorful Game. Here are some of my discoveries from the 10 playtests that I’ve had so far: Issue Games were way too long. (1+ hour) Resolution I took care of this by minimizing the card count. Put the game at a smooth 30ish minute playtime. That’s the…
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Prototypes for Days
Here’s a Quick Status Update Bullet pointed list, activate: I just finished printing a new prototype for my hidden identity, country manipulation game I’m close to a new prototype for my quick tile laying, tactics-based game I’m working on revamping and injecting more fun into an abstract color making game Here’s a Long Status Update…
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New Site, Who Dis?
Quick update for everyone who has followed my board game development diaries over at underthetabletop.com. I’ve rebranded myself! With a new site, comes a new me. I’m going to discontinue (or at least tone down) my inner critic interjections in my articles. You can’t get rid of me that easily I’m also going to soon…
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My Promises to My Future Self
I have the corniest reason for selecting this picture of a mountain top as my featured image. I took this photo while backpacking for a couple of days in the North Cascades. This is Colchuck Lake. My wife and I took this trip as a sort of pre-honeymoon, a few weeks before we got married.…
