-
Quarantine, Tabletop Simulator, and Improved Prototypes
It’s been a minute, let me catch you up on what I’ve been up to. COVID-19, the Coronavirus, severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), whatever we’re calling it—as long as we’re not calling it something prejudiced and hateful—has absolutely delayed plans. I had weeks worth of playtesting on the schedule. All of it erased.…
-
The Many Trials of A Colorful Game
I’ve been heads-down refining the mechanics for A Colorful Game. Here are some of my discoveries from the 10 playtests that I’ve had so far: Issue Games were way too long. (1+ hour) Resolution I took care of this by minimizing the card count. Put the game at a smooth 30ish minute playtime. That’s the…
-
What I’ve Been Playing Lately
The my favorite thing about the holidays is that it brings people together…for board games. Here’s what I’ve been digging this holiday season. Mysterium Mysterium is a cooperative murder mystery party game. Psychics conduct a séance to divine how someone died in a mansion. One player plays a spirt that can only communicate to the…
-
Prototypes for Days
Here’s a Quick Status Update Bullet pointed list, activate: I just finished printing a new prototype for my hidden identity, country manipulation game I’m close to a new prototype for my quick tile laying, tactics-based game I’m working on revamping and injecting more fun into an abstract color making game Here’s a Long Status Update…
-
New Site, Who Dis?
Quick update for everyone who has followed my board game development diaries over at underthetabletop.com. I’ve rebranded myself! With a new site, comes a new me. I’m going to discontinue (or at least tone down) my inner critic interjections in my articles. You can’t get rid of me that easily I’m also going to soon…
