-
How I approached iterative designs for Color Space
Let’s take a trip down memory lane with past iterations of Color Space.
-
Approaching Board Game Playtesting Pragmatically
Get the most out of your playtesting sessions by understanding some of the best practices and different phases of playtesting.
-
Quarantine, Tabletop Simulator, and Improved Prototypes
It’s been a minute, let me catch you up on what I’ve been up to. COVID-19, the Coronavirus, severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), whatever we’re calling it—as long as we’re not calling it something prejudiced and hateful—has absolutely delayed plans. I had weeks worth of playtesting on the schedule. All of it erased.…
-
The Many Trials of A Colorful Game
I’ve been heads-down refining the mechanics for A Colorful Game. Here are some of my discoveries from the 10 playtests that I’ve had so far: Issue Games were way too long. (1+ hour) Resolution I took care of this by minimizing the card count. Put the game at a smooth 30ish minute playtime. That’s the…
-
Happy Playtesting (and Holidays)!
This may come as a shock to anyone reading this, but I play a lot of board games. Gasp! I know. This holiday season, I’ve had the chance to play a lot more board games with my close friends and family. I cherish the holidays. But enough about me, let me talk about how my board…
