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Importance of a Graphic Designer’s Eye in Tabletop Design
I’m back! I’ve been hard at work these past few weeks: I wrote a short story and submitted it to Visions Magazine (wish me luck); I tweak mechanics and balanced my tabletop game a bit more; and I— Can you stop bragging and get to it already? I’ve started experimenting with different designs for the…
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The White Box Essays: A Recommended Buy
Jeremy Holcomb is a professor of game design any the DigiPen Institute of Technology. He has a wealth of experience with the full spectrum of idea-to-publish tabletop design. His insight is as paramount to the industry as the likes of the founders of “indie-giants” like Stonemaier and Leder Games. Enter The White Box Essays: a…
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Plan it! Keep Your Game Development on Track
A short one today, sorry! Don’t apologize, this is the best day of my life Now that I finally have a build of my tabletop game that can be played from start to finish, I’ve decided to double-down on an Agile-based development cycle. Here’s my development project plan, in a nutshell: Two weeks of play…
board game design, board game development, board game geek, complete project, completing projects, creative, creative project, DIY, finish project, finishing projects, Games, Games, kickstarter, organizing, project management, tabletop, tabletop game design, tabletop game development, tabletop games -
Nurture Your Playtest Feedback, Ask Questions
During my latest playtest session, asking clarifying questions about how to potentially solve pain points in my game was just as valuable (if not more) than airing the issues.
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Dragon’s Milk & Call to Adventure: great beer with an unfortunate name and an unfortunate game with a great name
My title is too long, you say? I know, but I had to go for it. It communicates my feelings for this pairing well, this article is just to offer the details on how I came to this conclusion. I backed Call to Adventure on kickstarter. When my copy was delivered to me, complete…
