-
Think About Your Game Thematically
I’m working around the clock to get my first prototype ready, so this is going to be a short one! Thank god Most people would argue that mechanics are the most important aspect of a game. And, I agree. One realization that I’ve had though is that mechanics which run incongruent to the theme can…
-
My Ten Favorite Two-Player Tabletop Games
Looking for something fun to play with your spouse or that one person in your family who likes tabletop games? Ten years ago, it’d be difficult to find a game that’s designed for two players. But now there’s a whole market for two-player games out there! Here’s my list of favorite games that either work…
-
PSA: Get Crafty With Your Tabletop Prototype
I’ve seen some shit prototypes. That’s OK. Is it? Kind of. If another designer invited me to play their game and their prototype was absolute junkyard trash, I would get over it and play their game. Not everyone is like that, though. Right now, my game looks like this: *Those Joy-Cons are not a part…
-
7 Wonders Duel + Pantheon + White Wine: Reimagining a Tabletop Game for Two Players
When I play and review tabletop games, I try to figure out what type of alcoholic drink thematically pairs with them. When I think of a game like 7 Wonders—I think of an alternate history of the old world. At first, I was going to pair this game with a barley wine, but then I…
-
Unearth and Woodinville whisky: are we archeologists or prospectors?
In Unearth, you represent a tribe of The Delvers, a once powerful people who have fallen in disarray. You compete with other tribes of Delvers to restore your ilk back to power by surveying different environments and unearthing (get it?) sturdy minerals and different technologies from ruins to build your civilization back up. At its…
