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My Experience at PAX West as a Lil’ Indie Board Game Designer
PAX West has concluded and, holy moly, was it a blast. I played some games (video and board), playtested board games still in development, and got the opportunity to sell my board game at a PAX event. I wanted to take some time to jot down my thoughts about the whole ordeal while everything is…
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Color Space Design Journal #5
Ships and hexes and bases and cubes — oh my! Color Space is nearly complete. This game has come a long way. It started out years ago as a very different game. I love what Color Space has become. It couldn’t have gotten to this state without constant playtesting, but it was key for me…
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Color Space Design Journal #4
Color Space is evolving into an engaging game experience, moving away from confusing edge cases to a clearer mechanic where players push objects over the play area’s edge. While the Secondary player seems to dominate during early tests, further playtesting will determine if balance adjustments for the Primary player are necessary. Overall, the game is…
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Color Space Design Journal #3
Color Space showcases real tension with its asymmetrical gameplay and strategic depth. Playtesting revealed issues with complexity; the Primary player faced overwhelming interactions, while the Secondary player lacked meaningful actions. I aim to balance these elements, enhancing replayability and ensuring engaging puzzles while refining the overall experience.
