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Color Space Design Journal #2
How I went about addressing tension and engagement issues with the game Color Space. Initially lacking excitement and player interaction, the game has been redesigned where players focus primary or secondary colors to make using resources more competitive. After extensive playtesting, the new format seems promising, but needs player feedback from further playtests.
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Color Space Design Journal #1
After a four-year hiatus, the game Color Space returns, revamped for your pleasure. Initially a two-player abstract puzzle, it lacked tension and clarity. It has been redesigned it into a light, asynchronous game, integrating lessons learned from past projects. Upcoming playtests aim to refine this revitalized version before showcasing it at conventions.
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“Psychic Battle” Design Journal #2
Hey Humanoids, I’ve been able to playtest this tableau builder over the past few weeks, solo against myself and with other folks, and I’m excited about how it’s shaping up. This is going to be a super concentrated Thanksgiving cranberry sauce type of update. Let’s jump into it. Gameplay flow is smooth, my friends The…
