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June updates from Otherworld Games
I made a new game and entered it in a contest! Also, updates on Color Space and just, you know, that thing we call life.
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Quarantine, Tabletop Simulator, and Improved Prototypes
It’s been a minute, let me catch you up on what I’ve been up to. COVID-19, the Coronavirus, severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), whatever we’re calling it—as long as we’re not calling it something prejudiced and hateful—has absolutely delayed plans. I had weeks worth of playtesting on the schedule. All of it erased.…
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The Many Trials of A Colorful Game
I’ve been heads-down refining the mechanics for A Colorful Game. Here are some of my discoveries from the 10 playtests that I’ve had so far: Issue Games were way too long. (1+ hour) Resolution I took care of this by minimizing the card count. Put the game at a smooth 30ish minute playtime. That’s the…
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My Promises to My Future Self
I have the corniest reason for selecting this picture of a mountain top as my featured image. I took this photo while backpacking for a couple of days in the North Cascades. This is Colchuck Lake. My wife and I took this trip as a sort of pre-honeymoon, a few weeks before we got married.…
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I got my ass kicked at my first public playtest
Finally! Is that why you haven’t written a post in forever? I didn’t physically get my ass kicked. Damn, you need a good whoopin’ though I played a 1v1 of my latest game build against a volunteer play tester at a local event for board game designers to work out the kinks in their games.…
