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June updates from Otherworld Games
I made a new game and entered it in a contest! Also, updates on Color Space and just, you know, that thing we call life.
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Quarantine, Tabletop Simulator, and Improved Prototypes
It’s been a minute, let me catch you up on what I’ve been up to. COVID-19, the Coronavirus, severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), whatever we’re calling it—as long as we’re not calling it something prejudiced and hateful—has absolutely delayed plans. I had weeks worth of playtesting on the schedule. All of it erased.…
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The Many Trials of A Colorful Game
I’ve been heads-down refining the mechanics for A Colorful Game. Here are some of my discoveries from the 10 playtests that I’ve had so far: Issue Games were way too long. (1+ hour) Resolution I took care of this by minimizing the card count. Put the game at a smooth 30ish minute playtime. That’s the…
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Prototypes for Days
Here’s a Quick Status Update Bullet pointed list, activate: I just finished printing a new prototype for my hidden identity, country manipulation game I’m close to a new prototype for my quick tile laying, tactics-based game I’m working on revamping and injecting more fun into an abstract color making game Here’s a Long Status Update…
