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Plan it! Keep Your Game Development on Track
A short one today, sorry! Don’t apologize, this is the best day of my life Now that I finally have a build of my tabletop game that can be played from start to finish, I’ve decided to double-down on an Agile-based development cycle. Here’s my development project plan, in a nutshell: Two weeks of play…
board game design, board game development, board game geek, complete project, completing projects, creative, creative project, DIY, finish project, finishing projects, Games, Games, kickstarter, organizing, project management, tabletop, tabletop game design, tabletop game development, tabletop games -
Nurture Your Playtest Feedback, Ask Questions
During my latest playtest session, asking clarifying questions about how to potentially solve pain points in my game was just as valuable (if not more) than airing the issues.
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Don’t Beat Yourself Up for Taking a Break
Two weeks ago, I just had my first round of playtests with other people. I got a lot of good feedback that I want to incorporate into the game before I pick up the pace on playtests. But I’ve barely touched my game in a week. Why? I’ve got a lot going on in my…
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Insights From My First Playtest With Other People
My game is finally at a place where I can put it under people’s noses and have them play. I still have a lot of work to do in terms of player experience, balance, and sharpening of the theme. The feedback that I’ve garnered from my first couple of playtests with people who aren’t me…
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My (Kinda) Official Prototype is Ready to Play!
I’ve been working hard to produce a more professional-looking prototype. I don’t have theme, artwork, or design finalized—but I still wanted a decent game to put in front of strangers and playtest. Let me briefly explain my assets: Cards (Tarot Sized) Mats (Letter Sized Paper) Count markers (10mm wooden cubes) Player pieces (Meeple) Coins (Spanish…
