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The Many Trials of A Colorful Game
I’ve been heads-down refining the mechanics for A Colorful Game. Here are some of my discoveries from the 10 playtests that I’ve had so far: Issue Games were way too long. (1+ hour) Resolution I took care of this by minimizing the card count. Put the game at a smooth 30ish minute playtime. That’s the…
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Happy Playtesting (and Holidays)!
This may come as a shock to anyone reading this, but I play a lot of board games. Gasp! I know. This holiday season, I’ve had the chance to play a lot more board games with my close friends and family. I cherish the holidays. But enough about me, let me talk about how my board…
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Prototypes for Days
Here’s a Quick Status Update Bullet pointed list, activate: I just finished printing a new prototype for my hidden identity, country manipulation game I’m close to a new prototype for my quick tile laying, tactics-based game I’m working on revamping and injecting more fun into an abstract color making game Here’s a Long Status Update…
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My Promises to My Future Self
I have the corniest reason for selecting this picture of a mountain top as my featured image. I took this photo while backpacking for a couple of days in the North Cascades. This is Colchuck Lake. My wife and I took this trip as a sort of pre-honeymoon, a few weeks before we got married.…
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I got my ass kicked at my first public playtest
Finally! Is that why you haven’t written a post in forever? I didn’t physically get my ass kicked. Damn, you need a good whoopin’ though I played a 1v1 of my latest game build against a volunteer play tester at a local event for board game designers to work out the kinks in their games.…
