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The Many Trials of A Colorful Game
I’ve been heads-down refining the mechanics for A Colorful Game. Here are some of my discoveries from the 10 playtests that I’ve had so far: Issue Games were way too long. (1+ hour) Resolution I took care of this by minimizing the card count. Put the game at a smooth 30ish minute playtime. That’s the…
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Happy Playtesting (and Holidays)!
This may come as a shock to anyone reading this, but I play a lot of board games. Gasp! I know. This holiday season, I’ve had the chance to play a lot more board games with my close friends and family. I cherish the holidays. But enough about me, let me talk about how my board…
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My Promises to My Future Self
I have the corniest reason for selecting this picture of a mountain top as my featured image. I took this photo while backpacking for a couple of days in the North Cascades. This is Colchuck Lake. My wife and I took this trip as a sort of pre-honeymoon, a few weeks before we got married.…
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My Button Shy 18 Card Game Challenge Extravaganza
Here’s a short update. Thank goodness Last month, I participated in the Button Shy Games 18 Card Game Challenge. Here were the terms of the challenge: Make a game that only consists of 18 Cards All cards have to be identical — no exceptions I made a game where, from a grid of cards of…
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Plan it! Keep Your Game Development on Track
A short one today, sorry! Don’t apologize, this is the best day of my life Now that I finally have a build of my tabletop game that can be played from start to finish, I’ve decided to double-down on an Agile-based development cycle. Here’s my development project plan, in a nutshell: Two weeks of play…
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