-
My (Kinda) Official Prototype is Ready to Play!
I’ve been working hard to produce a more professional-looking prototype. I don’t have theme, artwork, or design finalized—but I still wanted a decent game to put in front of strangers and playtest. Let me briefly explain my assets: Cards (Tarot Sized) Mats (Letter Sized Paper) Count markers (10mm wooden cubes) Player pieces (Meeple) Coins (Spanish…
-
The Best Advice That I Ever Got About Building My Tabletop Brand: Don’t
Someone who launched a successful kickstarter for their tabletop recently was hosting an impromptu AMA in r/tabletopgamedesign subreddit. I asked them a question about how to get the word out there about my game and myself as a designer. How did you gain a following before launching your kickstarter? I’m having problems getting anyone to…
-
My Tabletop Game is Almost Ready for Alpha Tests
What are Alpha tests, you didn’t ask? I didn’t ask. Glad you asked! Alpha testing is still that super experimental form of testing where you only slightly expand your project outside of the realm of you. People in your tabletop circles, other game designers, and friends who enjoy playing board games—those are the people that…
-
Find Peace With Deviating From Your Creative Project Plans
It’s nice to take a break from the daily grind and take a vacation. Maybe travel to a different city? Eat the local cuisine? Drink the local whisky? That sort of thing. The one thing I despise during a vacation is over-planning. I’m not talking about essentials like packing and booking an airbnb or hotel—I’m…
-
Manage Your Project from Creative Abstraction to Concrete Reality
Break down your big project into phases and tasks, then organize them into sprints.
