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Nine Muses design journal (Jan 25, 2022)
Version 1.0 of Nine Muses is here! I’ve only been able to playtest this against myself, so I’m looking for feedback from others on the general gameplay, tension, and fun in this. I have some sample art. This is WIP as well as I’m still experimenting with an art style, so it’s subject to change!…
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Nine Muses design journal (Jan 23, 2022)
I’ve been designing Nine Muses for a couple of weeks and have found a general flow and tension in the gameplay. Right now, I’m working through some design problems:• How many victory points should muses be worth?• I’m trying to figure out how “owned” knowledge vs “unowned” knowledge works. In a 4-player game, there is…
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Updates on One Last Job
Back in September/November, I finished development in a game called One Last Job. I entered it into a 1-card design challenge on Board Game Geek. With it, I won 2nd place as best new designer. (Yay!) Now that I look at this game, I think there’s a lot of intrigue with the cyberpunk theme and…
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Introducing Nine Muses
Greetings Otherworldly Beings! I’m excited to announce another game in the Otherworld Games family, Nine Muses! This is a 2-4 player 30-45-min euro-lite game designed with minimal components. This game is currently in the Board Game Geek 9-Card Nano Board Game contest. I’ll be making regular design log posts on the Otherworld Games site but…
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Design iterations of One Last Job
A few months ago, I entered a 1-card print-and-play board game design challenge. Just as it sounds, the goal was to create a board game that uses a single, poker-sized card. Up to 16 other assets could be included with certain restrictions, such as dice, cubes, chits, and more. There were a lot of categories…
