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Eurotrash versus Ameritrash Games
A brief explanation of a loving, but insulting term for categorizing tabletop games.
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Manage Your Project from Creative Abstraction to Concrete Reality
Break down your big project into phases and tasks, then organize them into sprints.
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Designing a Game is a Grand Balancing Act
A high-level view of major aspects to think about when designing the mechanics of a game, and what to ponder to make these mechanics great.
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Game mechanics are about quality, not quantity
A little tale about killing your baby.
