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“Tarot Deck Storytelling Game” Design Journal #1
Hello Otherworldly Beings, I’d like to chat about a game I’ve been working on for the past couple of weeks. Over the past months, I was developing a game called Existentialitis which featured custom tarot-sized cards and had a storytelling and puzzle-solving component to drive a narrative that players came up with along the way.…
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Pilgrimage Design Journal #1
Hello Otherworldly Beings, In a prior journal entry, I chatted about breaking out Existentialitis into two games—one being a card-based RPG and the other sticking to the story-crafting vibe I originally had in mind. I’m still actively designing the latter, of which I don’t even have a working title for, but in this entry I…
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Escape the Entity Design Journal #5
New year, new design journal entry, Otherworldly Beings— I recently had the chance to playtest the latest build of Escape the Entity. It went well! The game still has a ways to go in terms of balance and gameplay flow before I can even start to really test the limits of its design. I wanted…
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Existentialitis Design Journal #3 (The final entry but also not…)
Here’s the deal, Otherworldly Beings— I fell for one of the classic blunders. Never start a land war in Asia, and never try to smash two different games together into one. I haven’t tried—nor will I ever try—the former but I am guilty of the latter. Let me explain. Existentialitis is a game that combines…
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Existentialitis Design Journal #2
Happy Festivities, Otherworldly Beings— I had a chance to playtest Existentialitis a few times and wanted to share my learnings. For details on what this game is and what my design goals are for it, check out my inaugural design journal entry on it here. The game as it stands Currently, the game consists of…
