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My Button Shy 18 Card Game Challenge Extravaganza
Here’s a short update. Thank goodness Last month, I participated in the Button Shy Games 18 Card Game Challenge. Here were the terms of the challenge: Make a game that only consists of 18 Cards All cards have to be identical — no exceptions I made a game where, from a grid of cards of…
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I’ve been quiet for a while — here’s what I’ve been working on
Apologies for flying under the radar for so long. I’ve had my head down, working on a lot of projects. Some of these are board games, some are me attempting (poorly) to get back into creative writing. Here’s what I’ve been working on: Based on playtest feedback and my personal vision, a revitalized version of…
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I got my ass kicked at my first public playtest
Finally! Is that why you haven’t written a post in forever? I didn’t physically get my ass kicked. Damn, you need a good whoopin’ though I played a 1v1 of my latest game build against a volunteer play tester at a local event for board game designers to work out the kinks in their games.…
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What I’ve Learned so far About Tabletop Design (Part I)
Full disclosure, I’ve been working on this game for a year and a half at this point and I’m still only about halfway finished. What I’m trying to say is that I’m not an experienced or veteran designer. I do not have the wise wealth of any published games under my belt. Now that that’s…
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Importance of a Graphic Designer’s Eye in Tabletop Design
I’m back! I’ve been hard at work these past few weeks: I wrote a short story and submitted it to Visions Magazine (wish me luck); I tweak mechanics and balanced my tabletop game a bit more; and I— Can you stop bragging and get to it already? I’ve started experimenting with different designs for the…
