-
My Button Shy 18 Card Game Challenge Extravaganza
Here’s a short update. Thank goodness Last month, I participated in the Button Shy Games 18 Card Game Challenge. Here were the terms of the challenge: Make a game that only consists of 18 Cards All cards have to be identical — no exceptions I made a game where, from a grid of cards of…
-
What I’ve Learned so far About Tabletop Design (Part I)
Full disclosure, I’ve been working on this game for a year and a half at this point and I’m still only about halfway finished. What I’m trying to say is that I’m not an experienced or veteran designer. I do not have the wise wealth of any published games under my belt. Now that that’s…
-
The White Box Essays: A Recommended Buy
Jeremy Holcomb is a professor of game design any the DigiPen Institute of Technology. He has a wealth of experience with the full spectrum of idea-to-publish tabletop design. His insight is as paramount to the industry as the likes of the founders of “indie-giants” like Stonemaier and Leder Games. Enter The White Box Essays: a…
-
Plan it! Keep Your Game Development on Track
A short one today, sorry! Don’t apologize, this is the best day of my life Now that I finally have a build of my tabletop game that can be played from start to finish, I’ve decided to double-down on an Agile-based development cycle. Here’s my development project plan, in a nutshell: Two weeks of play…
board game design, board game development, board game geek, complete project, completing projects, creative, creative project, DIY, finish project, finishing projects, Games, Games, kickstarter, organizing, project management, tabletop, tabletop game design, tabletop game development, tabletop games -
Don’t Beat Yourself Up for Taking a Break
Two weeks ago, I just had my first round of playtests with other people. I got a lot of good feedback that I want to incorporate into the game before I pick up the pace on playtests. But I’ve barely touched my game in a week. Why? I’ve got a lot going on in my…
