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Insights From My First Playtest With Other People
My game is finally at a place where I can put it under people’s noses and have them play. I still have a lot of work to do in terms of player experience, balance, and sharpening of the theme. The feedback that I’ve garnered from my first couple of playtests with people who aren’t me…
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PSA: Get Crafty With Your Tabletop Prototype
I’ve seen some shit prototypes. That’s OK. Is it? Kind of. If another designer invited me to play their game and their prototype was absolute junkyard trash, I would get over it and play their game. Not everyone is like that, though. Right now, my game looks like this: *Those Joy-Cons are not a part…
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The Best Advice That I Ever Got About Building My Tabletop Brand: Don’t
Someone who launched a successful kickstarter for their tabletop recently was hosting an impromptu AMA in r/tabletopgamedesign subreddit. I asked them a question about how to get the word out there about my game and myself as a designer. How did you gain a following before launching your kickstarter? I’m having problems getting anyone to…
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Find Peace With Deviating From Your Creative Project Plans
It’s nice to take a break from the daily grind and take a vacation. Maybe travel to a different city? Eat the local cuisine? Drink the local whisky? That sort of thing. The one thing I despise during a vacation is over-planning. I’m not talking about essentials like packing and booking an airbnb or hotel—I’m…
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Some of My Tabletop Game Inspirations
When I think back to the summer of 2017 when I started this journey, I sometimes ask myself: why did I decide to start developing a tabletop game? I always arrive at the same answer: because the game that I want to play doesn’t exist yet. Some games have come a little close, but not…
