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Graphic Design is My Passion: Design Journal #3
I’ve been playtesting Graphic Design is My Passion for about two months. I started before PAX, then put the game on the shelf for a while, then picked it back up afterward. I’ve been able to bring it to the table six times now, and each time I watch folks play the game and implement…
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Nine Muses 2E: Design Journal #1
Nine Muses was my debut game, I self-published it through the Game Crafter and itch.io back in 2022. I spent a year and a half working on the game. There’s a lot that goes into making a game: Creating the systems and mechanics, illustrating artwork, UI and UX design to make sure those mechanics translate…
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My Experience at PAX West as a Lil’ Indie Board Game Designer
PAX West has concluded and, holy moly, was it a blast. I played some games (video and board), playtested board games still in development, and got the opportunity to sell my board game at a PAX event. I wanted to take some time to jot down my thoughts about the whole ordeal while everything is…
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Color Space Design Journal #6: The Art of an Abstract Game
Color Space is an abstract board game, but that doesn’t mean it’s devoid of art. Every choice I made, every bit and bob, was in service to the theme of the game. In this design journal entry, I’ll explore how I decided on and designed the aesthetics of Color Space. Abstract typically means minimal, not…
