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Color Space 2.0: A New Way to Play!
At Emerald City Comic Con ’26 (ECCC), I had the priviledge of demoing a new variant of Color Space. The game has been such a hit that I’ve decided to make these the official rules going forward. You can read about my experience at ECCC here. I also put together this FAQ style article to…
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New Achievement Unlocked: Mutant Pizza Games Showcase at Comic Con
Holy Hell, what a strange and wonderful journey this has been. Last week, March 5-8, I was selected as a part of the Emerald City Comic Con (ECCC) Indie Showcase. This was a panel of various game — both video and tabletop — developers in the Pacific Northwest (PNW, acronyms, am I right?) showing off…
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Graphic Design is My Passion: Design Journal #3
I’ve been playtesting Graphic Design is My Passion for about two months. I started before PAX, then put the game on the shelf for a while, then picked it back up afterward. I’ve been able to bring it to the table six times now, and each time I watch folks play the game and implement…
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Nine Muses 2E: Design Journal #1
Nine Muses was my debut game, I self-published it through the Game Crafter and itch.io back in 2022. I spent a year and a half working on the game. There’s a lot that goes into making a game: Creating the systems and mechanics, illustrating artwork, UI and UX design to make sure those mechanics translate…
