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Nine Muses design journal (Jan 23, 2022)
I’ve been designing Nine Muses for a couple of weeks and have found a general flow and tension in the gameplay. Right now, I’m working through some design problems:• How many victory points should muses be worth?• I’m trying to figure out how “owned” knowledge vs “unowned” knowledge works. In a 4-player game, there is…
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Updates on One Last Job
Back in September/November, I finished development in a game called One Last Job. I entered it into a 1-card design challenge on Board Game Geek. With it, I won 2nd place as best new designer. (Yay!) Now that I look at this game, I think there’s a lot of intrigue with the cyberpunk theme and…
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Introducing Nine Muses
Greetings Otherworldly Beings! I’m excited to announce another game in the Otherworld Games family, Nine Muses! This is a 2-4 player 30-45-min euro-lite game designed with minimal components. This game is currently in the Board Game Geek 9-Card Nano Board Game contest. I’ll be making regular design log posts on the Otherworld Games site but…
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Design iterations of One Last Job
A few months ago, I entered a 1-card print-and-play board game design challenge. Just as it sounds, the goal was to create a board game that uses a single, poker-sized card. Up to 16 other assets could be included with certain restrictions, such as dice, cubes, chits, and more. There were a lot of categories…
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Spooky October updates from Otherworld Games
Updates on two games in development, One Last Job & Color Space
