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Plan it! Keep Your Game Development on Track
A short one today, sorry! Don’t apologize, this is the best day of my life Now that I finally have a build of my tabletop game that can be played from start to finish, I’ve decided to double-down on an Agile-based development cycle. Here’s my development project plan, in a nutshell: Two weeks of play…
board game design, board game development, board game geek, complete project, completing projects, creative, creative project, DIY, finish project, finishing projects, Games, Games, kickstarter, organizing, project management, tabletop, tabletop game design, tabletop game development, tabletop games -
Nurture Your Playtest Feedback, Ask Questions
During my latest playtest session, asking clarifying questions about how to potentially solve pain points in my game was just as valuable (if not more) than airing the issues.
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Dragon’s Milk & Call to Adventure: great beer with an unfortunate name and an unfortunate game with a great name
My title is too long, you say? I know, but I had to go for it. It communicates my feelings for this pairing well, this article is just to offer the details on how I came to this conclusion. I backed Call to Adventure on kickstarter. When my copy was delivered to me, complete…
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Don’t Beat Me up for Saying That We Can Learn From Digital Board Games
I’ve recently got back into Hearthstone—Blizzard’s lovable digital deck-building game that doesn’t take itself too seriously. I played it a lot when it first came out and then lost interest after a year or so of play. But as I work on improving the PE (Player Experience [I refuse to use the letter X to…
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Don’t Beat Yourself Up for Taking a Break
Two weeks ago, I just had my first round of playtests with other people. I got a lot of good feedback that I want to incorporate into the game before I pick up the pace on playtests. But I’ve barely touched my game in a week. Why? I’ve got a lot going on in my…
