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Existentialitis Design Journal #2
Happy Festivities, Otherworldly Beings— I had a chance to playtest Existentialitis a few times and wanted to share my learnings. For details on what this game is and what my design goals are for it, check out my inaugural design journal entry on it here. The game as it stands Currently, the game consists of…
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Existentialitis Design Journal #1
Hi there, Otherworldly Beings, I’ve started work on an 18 card game idea I’ve been slow-cooking for a while. Called Existentialitis (an inflammation of the existence), this game has one-to-four players work as facets of one person who is facing an existential crisis. My goals with this game are to have a dynamic “puzzle” that…
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Escape the Entity Design Journal #4
I was recently able to get the latest build of Escape the Entity to the table for a playtest. I got a lot of good feedback, which has given me good direction on what to do next with the game.
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Escape the Entity Design Journal #3
I was recently able to get the latest build of Escape the Entity to the table for a playtest. I got a lot of good feedback, which has given me good direction on what to do next with the game.
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Streamlining & Expanding the Mechanics of One Last Job
Okay, Otherworldly Beings, this update is going to be brief. I want to share with you some of the revelations on a prior playtest I’ve had on One Last Job and discuss the future development path for the game. I was able to get a prototype in front of a few local designers for playtesting…
