-
Quarantine, Tabletop Simulator, and Improved Prototypes
It’s been a minute, let me catch you up on what I’ve been up to. COVID-19, the Coronavirus, severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), whatever we’re calling it—as long as we’re not calling it something prejudiced and hateful—has absolutely delayed plans. I had weeks worth of playtesting on the schedule. All of it erased.…
-
The Many Trials of A Colorful Game
I’ve been heads-down refining the mechanics for A Colorful Game. Here are some of my discoveries from the 10 playtests that I’ve had so far: Issue Games were way too long. (1+ hour) Resolution I took care of this by minimizing the card count. Put the game at a smooth 30ish minute playtime. That’s the…
-
What I’ve Been Playing Lately
The my favorite thing about the holidays is that it brings people together…for board games. Here’s what I’ve been digging this holiday season. Mysterium Mysterium is a cooperative murder mystery party game. Psychics conduct a séance to divine how someone died in a mansion. One player plays a spirt that can only communicate to the…
-
Happy Playtesting (and Holidays)!
This may come as a shock to anyone reading this, but I play a lot of board games. Gasp! I know. This holiday season, I’ve had the chance to play a lot more board games with my close friends and family. I cherish the holidays. But enough about me, let me talk about how my board…
-
Prototypes for Days
Here’s a Quick Status Update Bullet pointed list, activate: I just finished printing a new prototype for my hidden identity, country manipulation game I’m close to a new prototype for my quick tile laying, tactics-based game I’m working on revamping and injecting more fun into an abstract color making game Here’s a Long Status Update…
