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Dragon’s Milk & Call to Adventure: great beer with an unfortunate name and an unfortunate game with a great name
My title is too long, you say? I know, but I had to go for it. It communicates my feelings for this pairing well, this article is just to offer the details on how I came to this conclusion. I backed Call to Adventure on kickstarter. When my copy was delivered to me, complete…
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Don’t Beat Me up for Saying That We Can Learn From Digital Board Games
I’ve recently got back into Hearthstone—Blizzard’s lovable digital deck-building game that doesn’t take itself too seriously. I played it a lot when it first came out and then lost interest after a year or so of play. But as I work on improving the PE (Player Experience [I refuse to use the letter X to…
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Don’t Beat Yourself Up for Taking a Break
Two weeks ago, I just had my first round of playtests with other people. I got a lot of good feedback that I want to incorporate into the game before I pick up the pace on playtests. But I’ve barely touched my game in a week. Why? I’ve got a lot going on in my…
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Insights From My First Playtest With Other People
My game is finally at a place where I can put it under people’s noses and have them play. I still have a lot of work to do in terms of player experience, balance, and sharpening of the theme. The feedback that I’ve garnered from my first couple of playtests with people who aren’t me…
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Root and Barleywine: Rich Gameplay With a Rich Beverage
Root and its expansion were an impulse buy. So far, it’s been the best tabletop game purchase that I’ve ever made. I’ve played it twice—once with two players and another time with five. Let me tell you: the rules of this game are fucking hard to understand. This isn’t just a difficult game to understand,…
