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“Psychic Battle” Design Journal #1
Hello Otherworldly Beings— Happy Winter, my friends. I hope you’re all staying warm and drinking the holiday (and hot cocoa) in with your people. Today, I’m going to talk about a new game. Yes, another new game. Game design is journey…or something. And my, what a journey this has been. Earlier this year, I was…
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“Untitled Storytelling Game” Design Journal #3
Hello, Otherworldly Beings— I had a chance to playtest the latest prototype for this lovely storytelling game that I’ve been obsessively developing. I want to share some insights about it and talk in general about how I prefer to design and iterate. Throwing things at the wall to see what stick I prefer to see…
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“Exist”-uh, “Tar”-no, Dangit…”Untitled Storytelling Game” Design Journal #2
Hello Otherworldly Beings, A while ago, a game called Existentialitis was spit into multiple games. One has been called Pilgrimage and another has gone through many working titles, with the current one being Galaxy Story. This might feel messy to anyone who has read through prior entries in this journey. But that’s game design. It’s…
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Escape the Entity Design Journal #7
Hello again, Otherworldly Beings— In the last entry, we talked about some of the changes to Escape the Entity. There was so much info to give y’all that couldn’t fit in just one entry! Well, here we are. In this entry, we’ll talk about changes made to the Entity. Let’s get to it! Before we…
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Escape the Entity Design Journal #6
It’s been a while, Otherworldly Beings— Apologies for being silent for so long. Since the last update, Escape the Entity has undergone many transformations while attempting to keep its core tensions. In this entry, let’s talk about where the game currently is and what the current design goals are. Let’s jump right into it, shall…
