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PSA: Get Crafty With Your Tabletop Prototype
I’ve seen some shit prototypes. That’s OK. Is it? Kind of. If another designer invited me to play their game and their prototype was absolute junkyard trash, I would get over it and play their game. Not everyone is like that, though. Right now, my game looks like this: *Those Joy-Cons are not a part…
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The Best Advice That I Ever Got About Building My Tabletop Brand: Don’t
Someone who launched a successful kickstarter for their tabletop recently was hosting an impromptu AMA in r/tabletopgamedesign subreddit. I asked them a question about how to get the word out there about my game and myself as a designer. How did you gain a following before launching your kickstarter? I’m having problems getting anyone to…
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My Tabletop Game is Almost Ready for Alpha Tests
What are Alpha tests, you didn’t ask? I didn’t ask. Glad you asked! Alpha testing is still that super experimental form of testing where you only slightly expand your project outside of the realm of you. People in your tabletop circles, other game designers, and friends who enjoy playing board games—those are the people that…
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Find Peace With Deviating From Your Creative Project Plans
It’s nice to take a break from the daily grind and take a vacation. Maybe travel to a different city? Eat the local cuisine? Drink the local whisky? That sort of thing. The one thing I despise during a vacation is over-planning. I’m not talking about essentials like packing and booking an airbnb or hotel—I’m…
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Playtest Early, Playtest Often: Key Advice on Developing Your Tabletop Game
Your game isn’t finished? So what! It’s time to playtest it. I’ve gone through several iterations of my game, and playtested with people that are close to me. None of that was nearly as beneficial as when I playtested with avid tabletop game lovers who had nothing to hide. They ripped my game apart before I…
