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New Achievement Unlocked: Mutant Pizza Games Showcase at Comic Con
Holy Hell, what a strange and wonderful journey this has been. Last week, March 5-8, I was selected as a part of the Emerald City Comic Con (ECCC) Indie Showcase. This was a panel of various game — both video and tabletop — developers in the Pacific Northwest (PNW, acronyms, am I right?) showing off…
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Graphic Design is My Passion: Design Journal #3
I’ve been playtesting Graphic Design is My Passion for about two months. I started before PAX, then put the game on the shelf for a while, then picked it back up afterward. I’ve been able to bring it to the table six times now, and each time I watch folks play the game and implement…
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Nine Muses has been removed from the Game Crafter, print-and-play price reduced
Gather around, people, it’s announcement time! Here is a two-fold announcement: How could you do this to us, your loyal fanbase? I apologize to the 10 people (I’m probably being generous) who have purchased Nine Muses, but to answer the question: I did it through the arduous process of clicking the “unpublish” button on their…
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Nine Muses 2E: Design Journal #1
Nine Muses was my debut game, I self-published it through the Game Crafter and itch.io back in 2022. I spent a year and a half working on the game. There’s a lot that goes into making a game: Creating the systems and mechanics, illustrating artwork, UI and UX design to make sure those mechanics translate…
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Graphic Design is My Passion: Design Journal #2
Party games come with a tricky design space. There’s a fine line between too complex and too rudimentary, between too difficult and too easy. Party games seem effortless to set up and play, and that’s the design challenge right there: To create that environment for players. You want games that can be played with large…
