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Thought Complex: Design Journal One
Development of this game felt like a fever dream. It came and went, start to finish, in two months. But I cannibalized elements for this from other games that I had been working on for several months. It was both a lengthy and brief process. Let’s talk about it. This is my first narrative-ish game…
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Tortured Artist Design Factory: Designer Journal One
Folks, look– Game design is a dynamic creature. It is amorphous and only when you kneed the design dough over time do you eventually find something that can take a satisfying shape. That’s the case here. I was designing one game and, even though it was a fun game, it wasn’t the game that I…
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Graphic Design is My Passion: Designer Journal Five
I’ve done it now, I’ve designed a different game from the one I originally visioned. That seems to happen to me, but it leads to the creation of fun games…so I don’t think I’ll stop doing it this way anytime soon. What I mean by this is the Graphic Design is My Passion which exists…
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Nine Muses 2E: Design Journal Two
It’s been a while since I’ve shared what’s been happening with Nine Muses 2E. The game has been in a state of flux for the past few weeks, so I waited a bit longer than I normally would to write this design journal. Truth be told, I was soul searching for what type of game…
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Graphic Design is My Passion: Design Journal #4
The development of Graphic Design is My Passion has exploded over the past month — in a good way, of course. I’ve been busy these past months and haven’t had time to write out a proper design journal — or even an improper design journal — for the game. Now, I finally have time There’s…
